It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. Once they're after you they'll chase you upwards though this is a way to avoid an attack, not to evade one once it's incoming.The Seamoth is a small, versatile one-person submersible and spacecraft capable of sustained high-speed travel over considerable distances. If you're near the crashed ship or the mountain island, stay on the surface and they won't generally notice you. This takes time instead of power, and you can use the time to put out fires or (if you're quick) pop out with the Seaglide and a repair tool to fix up the sub.Īnother note is that most Leviathan class creatures like the depths. In my experience, nothing really retains interest in the Cyclops once it's shut down, so it's a passive way to get some distance and it's possible to progress through a hostile area with very little power/resource cost by traveling a bit and then shutting down to lose aggro again, repeating as often as needed. One option with the Cyclops specifically is to "play dead" - turn the engines completely off and sit in place until whatever's mad at you gets bored and wanders off. TL DR - You "deal" with Leviathans by avoiding them as much as possible and running the fuck away if they look at you. *Quick side note about Silent Running mode: it actively drains your battery reserve even when you aren't moving, so DO NOT have it switched on non-stop. That being said though, remember your priority is to RUN RUN RUN so if you feel you need to push it nonstop then do so - you can deal with the fires and other damages once you're safe. Speaking of fires - running the ship in Flank for too long (20-30 seconds) overexerts the engine and can cause it to catch fire, so if possible only gun the throttle for 10-15 second bursts then give it a second or two to cool down when you're running in Flank. Do NOT try to fix things up when you're still in the middle of running - the only exception being to quickly flip on the automatic fire suppression if you happen to have it installed. Once you're safe (meaning sonar is clear and you have no reason to believe you're being chased any more) then do a damage assessment - put out any fires and repair any hull breaches you have. That might distract it for a little bit but it's not a permanent solution, you still need to RUN. If you're having trouble getting away then consider launching a creature decoy (btw, always have a creature decoy sitting ready in the tube just in case). There's nothing you can really do to kill or hurt it, just do your best to escape. If the Leviathan sees you anyway (meaning, if the sonar blip turns red and/or you're being actively attacked) then RUN. If you see any threats (yellow blips) on your sonar display then seriously consider rigging for silent running*. When you're in a high-risk area try to act stealthily - if you're in your Cyclops then reduce your throttle to slow and try to stay low to the ground or hug any nearby rockfaces. The Leviathans aren't 100% random: they spawn in specific biomes and they're only supposed to patrol a set area. Seriously, that's the intended response you're supposed to have to Leviathans - try to avoid detection if possible but if they DO see you then get away as fast as you can.
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